Rather than having a normal first week of classes, the IID department held a charrette. Over 4 days, groups of students worked together to parse out what "Interaction Design" means to the IID department at SU. We are definitely not a traditional interaction department (nor are we a traditional industrial design department). I think most students see interaction not only in terms of technology but also in terms of human and environmental interaction. I find that a lot of projects that I, as well as my peers, create are very systematic. Designing the form of an object can be fun, but designing the specific functions and relationships the object wil have in a greater ecosystem is far more interesting to me. I'm glad I chose a department that encourages this kind of thinking.
The specific brief of this project was given on Wednesday afternoon: "Create a way to fing things in Syracuse." Tuesday was spent finding our own way around Syracuse, so we had first hand experience about how confusing the city can be (as well as how many hidden gems there are).
Thursday was spent ideating and the final presentation was due Friday at 4pm. So, in less than two days, groups created some sort of "mock-up" of an idea. My group presented the video below.
Group M Charrette Final from Margaret McGill on Vimeo.
The design was created for anyone who wants to explore a place without having to rely on maps or GPS screens. The idea was to allow the user to get lost without any of the anxiety of being lost. A chip in each shoe uses GPS to always bring the person back to a starting point (a car, hotel room, etc). When the person is done exploring, they simply make a gesture, like clicking their heels together, and the device is activated. The person begins walking, if they need to turn the chip in the specific shoe vibrates.
Overall, I loved being able to work with IID students from other years and I think the idea turned out pretty great.
Thursday, January 27, 2011
Wednesday, January 26, 2011
Thesis: Spring Semester
This semester is focused on designing based on the fall semester's research. After speaking with my professor yesterday, I realized I needed a quick visualization of what exactly my focus is. Enter the above graphic. Basically, I started the semester looking at "storytelling" but quickly narrowed down to storytelling as social interaction. I then realized that there were some broader topics I needed to look at: culture, digital technology, and the idea of archiving. As much as I have a lot of broad topics, I want my final design to focus on the overlap of these terms.
Friday, November 19, 2010
Down to the wire
My desktop last night. For some reason whenever I write a paper I need to have at least 4-5 files for it: notes, outline, keywords, freewrite (where I just ramble out of order), and the final draft. I move between the files as well as my notebook in order to make sense of everything. I like using a notebook because I find that I need to physically write out notes from what I've been reading in order to retain the information better.
As much as I've taken a lot of writing courses over the past five years, I'm finding this to be the most difficult paper I've ever written. It has little to do with the length and more to with getting the content in order. I've never been good at putting things in order. I tend to jump around until everything falls into place. This paper has already had three outlines, each changing slightly.
The other difficulty with my thesis is that this isn't going to end up as an "academic" paper, it's going to be a design book. I'm writing very academically right now, but I know the final draft is going to end up focusing more on images and short bursts of information. I need to process academically first before I can condense.
Monday, November 8, 2010
Something I forgot along the way
I'm currently writing a new outline of the beast that will become my thesis booklet. Along the way, I've written a few questions I hope to answer, the most important being:
Why do we tell stories?
In the course of reading "important" academic texts, I came to the high-minded answer that stories are told in order to "understand the human condition," "make sense of the world," "create a sense of empathy towards others" and so on. I only now realized that I missed a very important point:
Stories are told for the pleasure they bring to both storyteller and audience.
There is just something so fun about either telling or hearing a good story (I must admit, I am usually on the hearing end of a story). This thesis may be an in-depth analysis of story and storytelling methods, but that doesn't mean it doesn't have to be dry and dull and overly "important."
So I'll end with a quote from the first essay of the book pictured above, titled "Trickster in a Suit of Lights: Thoughts on the Modern Short Story," in which Michael Chabon somehow makes the idea of entertainment a deep one:
"The best response to those who would cheapen and exploit [entertainment] is not to disparage or repudiate but to reclaim entertainment as a job fit for artists and for audiences, a two-way exchange of attention, experience, and the universal hunger for connection."
Thursday, November 4, 2010
What's a Story? In Visuals/Words
So, I've spent a lot of time figuring out my own personal definition of story and storytelling. While working on a presentation for this week I came up with some simple visuals to show what I mean. Unfortunately, I had to scrap this presentation and simplify, so the visuals weren't used, but I figured they could live on here.
This is a chart that most people have seen in grade school about plot. I think it's actually a good start, but the idea of rising and falling action can leave out a lot of stories. I think a lot of stories actually look like:
This is a chart that most people have seen in grade school about plot. I think it's actually a good start, but the idea of rising and falling action can leave out a lot of stories. I think a lot of stories actually look like:
Sunday, October 17, 2010
The Why
I've added a few more books to the pile in the past few weeks. Though now I am trying to organize what I have and narrow down exactly what information I need to give more life to this thesis.
Last week I spoke at length with one of my professors about my thesis. During the course of the conversation she asked me "Why did you decide to do this thesis?" It took me aback, I've been so focused on just creating a thesis that I sort of forgot why I find storytelling so interesting in the first place. As much as stories have been part of my entire life, the thing that set off this thesis was:
I read Coupland's novel in May and wrote a brief review on my Tumblr (here). Like I say in my review, what I found so fascinating were the scenes in which characters had to make up stories. Coupland did a good job contrasting the "true" stories being told as compared to their efforts to create a story. There is also a communal aspect to the tellings. The characters' stories begin to mix together, become one collective tale.
This, I guess is my "why." I want to know where communal storytelling is going. Is Twitter going to really becoming our best method of telling stories as a community (as in- retweets and thousands of tweets about one news story)? Are Youtube comments a sort of storytelling in and of themselves?
Also, why do we still make up stories? Is there still a purpose to them? I like to think so, though it might not be a quantifiable.
Monday, October 11, 2010
Sunday, October 10, 2010
Description of a Visual object #1
This is just some work for my Digital Documentation class, wherein we describe something visual using only words.
Wednesday, October 6, 2010
Ever had one of those weeks where your list just keeps piling up? That's my week right now. I had a grand scheme to make blog posts every night, but I keep getting back after 11 realizing I have to start over again in 8 hours. Ah well, at least I am being productive!
I may be doing a lot of thesis research, but I am also doing a lot of making lately. I'm either in the metalsmithing studio for class or working in the design shop. The cool part about having a job in the shop is that my boss has been giving me projects to do. So I get to learn to use the shop machines and make usable stuff. Below (and above) are two quick projects I've done during separate 5-hour shifts.
Sunday, September 26, 2010
So what is it I'm doing?
Above are the fruits of my first library trip for thesis. I have slowly been eliminating some as useless and plowing through others for information. The best books lead me to more sources, while others lead to dead ends.
So what am I studying for thesis? There's a theme in the titles of the books: they all mention "story" in one guise or another (narrative, fiction, literature). I have decided to tackle the idea of storytelling from a design standpoint, as in:
How were stories told?
How are stories told?
How will stories be told?
No, this is not going to be a new E-reader design (though I will cover that phenomenon in some depth at some point). I've set myself the task of looking at story through as many lenses as possible: philosophical, linguistic, psychological, anthropological, sociological, among others. I've spent the past few weeks defining exactly what I mean by "story."
This blog is hopefully going to encompass not only the "story" of my thesis but also the story of my fifth and final year as an industrial design student.
And that, in a nutshell, is what it is I'm doing.
Next time: what the heck do you mean by "story"?
Sunday, May 2, 2010
Thoughts on why I want to do what I want to do
Michael Chabon is high on my list of favorite authors, not only for his novels but also for his numerous essays. At the moment, I am attempting to emulate his nonfiction style in a writing assignment. It has become a bit of an uphill battle, which I think is understandable just from reading opening sentences of this piece:
"There may never again be a tedium so wretched and marvelous as that produced by television in the heyday of the aerial. It’s a cliché act of contemporary parenthood to inform one’s children—in our endless parental quest to engender in them that nameless emotion, the inverse of awe, whose purest expression is embodied by the four timeless words Who gives a shit?—that when one was a boy there were only three channels, or four, or at most five."
So, in trying to get a grip of how the heck this man comes up with such grandiose sentences about something as mundane as vintage television, I started looking up interviews with Chabon and stumbled upon the above Youtube clip. Rather than just inspire my essay, Chabon has unwittingly managed to sum up my viewpoint on research and design.
Chabon talks about two things that I think have become really important to me in my design education: always research something that interests you personally and also show that you have authority with what you are talking about. Research (or, more broadly termed, knowledge) has become the single most important thing in my design education. In every project brief I'm given I tend to find a niche, some part of the topic that I sparks my creativity, and then I latch onto it for dear life and spend the next few weeks (or months) becoming an expert in that field. I read every book, every blog, every newspaper and then move onto interview and observation. I read, I write, I just plain think about the topic as much as possible before even delving into the final "what" of the piece (what it will do, what it will look like).
Even though he's talking about authority in terms of fiction, the same holds true of design. By becoming the expert, the designer has full authority of their design and the client has full trust in the designer. As readers, we generally give an author only one chance to "wow" us. The first novel we read is the most important because if we like it we'll buy more and if we don't, odds are we will never read another word from this person. If, as Chabon points out, the writer exercises their authority then we the readers know we are in good hands and we'll probably want more. It's the same with design: without that meticulous research, the design falls short and the client is let down, probably never to return. The design didn't "wow" the client because the designer did have the authority to back it up.
So that's where I stand at the moment: inspired by a novelist to pursue better design through knowledge and research, so that my future clients will know they are in good hands.
Sunday, April 4, 2010
Across the Water
This blog has been on extended hold for quite some time. There are many reasons for this: shotty internet, writer's block, schoolwork, adventures. I think the last one might be the most important. I've been living in London since the end of January, spending a semester abroad. I tend to spend as much time as possible out of my flat. So, what am I doing instead?
Well, looking at art mostly. All major museums are free, meaning that anytime I want I can see:
This at the National Gallery:

Or walk across Hyde Park to see the Victory and Albert Galleries:

Or stop into the Courtauld and see some Impressionists:

Or make the trek down to the Imperial War Museum to see one of my favorite paintings, hidden in a back room on the 3rd floor:

Or, if I'm bored with indoors, I just mosey through Hyde Park and stare across the Serpantine:

There are some thoughts floating around in my head right now. They might start to formulate into cohesive paragraphs that might be written here. Only time will tell. For now, I'm off on more adventures.
Well, looking at art mostly. All major museums are free, meaning that anytime I want I can see:
This at the National Gallery:

Or walk across Hyde Park to see the Victory and Albert Galleries:

Or stop into the Courtauld and see some Impressionists:

Or make the trek down to the Imperial War Museum to see one of my favorite paintings, hidden in a back room on the 3rd floor:

Or, if I'm bored with indoors, I just mosey through Hyde Park and stare across the Serpantine:
There are some thoughts floating around in my head right now. They might start to formulate into cohesive paragraphs that might be written here. Only time will tell. For now, I'm off on more adventures.
Monday, November 30, 2009
A short break
Love the song, love the movie.
Finals are in full swing. Sleep is a luxury at this point.
Monday, November 9, 2009
I want
Historical Thesaurus of the Oxford English Dictionary
via Good
Have a lovely Monday! It's a balmy 70 degrees right now. It actually snowed on Friday, so I think the weather is highly confused right now.
via Good
Have a lovely Monday! It's a balmy 70 degrees right now. It actually snowed on Friday, so I think the weather is highly confused right now.
Tuesday, November 3, 2009
Sunday, November 1, 2009
Hello November
What a semester! I feel like I'm really learning what it's like to be a designer. I'm juggling three major design projects along with two studio classes. Thank god I'm taking Beer and Wine Appreciation! It's nice to have a light course in the midst of everything else. This is one of those semesters of setbacks. There've been a lot of restarts or near restarts, but I guess that's the best way to learn.


My mind is a bit overwhelmed at all that I am learning. A lot of it is happening outside of class. I've been working as a shop moniter, but I spend most of my time learning to use all the equipment. Last week I plasma cut steel, this week a fellow worker and I made this:
It's a cabinet to hold all the beautiful new files for the lathe. Hopefully I'll come back in a few years to find it still in use. The shop is brand new this year. It's really fun to watch it come together. I also love that I finally know how to use almost everything in there.
Monday, October 12, 2009
It's really October?
I've spent most of tonight avoiding work and instead browsing the blogs in this article. I have no idea why, but information mapping is really fascinating to me. We're working on a massive research project right now, all about the North American food system. I have to say, I am very excited to start organizing data. Turning paragraphs and excel spreadsheets into something visual is spectacular.
Some of my favorites:
Flowing Data's banned book map
Simple Complexity's most expensive cities
Images from projects real soon, I promise.
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